Console (2024)

CommandParametersDescriptionhelpStringIf 'string' equals "1", displays a list of commands that can be used. If 'string' equals "2", displays the second part of the command list. If 'string' equals another command, displays help for that command if it's available.096stateNonePrints SCP-096's position, idle Boolean, and state if it has spawned.reset096NoneResets SCP-096 back its idle, sitting down state.106speedFloatSets SCP-106's movement speed. Default is 0.01.106stateNonePrints SCP-106's position, idle Boolean, and state.enable106NoneEnables SCP-106 if it's either been disabled or contained.disable106NoneDisables SCP-106. Has the same function as containing it.173stateNonePrints SCP-173's position, idle Boolean, and state.173speedFloatSets SCP-173's movement speed. Default is 0.35.enable173NoneEnables SCP-173 if it's already been disabled.disable173NoneDisables SCP-173. Has the same function as the MTF placing it into containmenthalloweenNoneReplaces SCP-173's default texture with a jack-o-lantern-like texture.asdNoneGeneral purpose debug command. Sets wireframe, godmode and noclip to on. Sets camerafog to 15 20.asd2NoneSets godmode and infinite stamina to on. Disables SCP-173 and contains SCP-106.gammaIntegerSets the gamma correction. Should be set to a value between 0.0 and 2.0.camerafogCameraFogNear Float
CameraFogFar FloatSets the draw distance of the fog. The fog begins at 'CameraFogNear' units away from the camera and becomes completely opaque at 'CameraFogFar' units away from the camera. Example: camerafog 5 15camerapickNonePrints the texture name and coordinates of the model the camera is pointing at.statusNonePrints player, camera, and room information.debughudStringIf 'string' is equal to "on", "1", or "true", turns the debughud on. If 'string' is equal to "off", "0", or "false", turns the debughud off. The debughud displays status information about the player, SCP-173, SCP-106, SCP-096 if spawned, the current room event, and all currently spawned MTF units.godmodeStringIf 'string' is equal to "on", "1", or "true", turns godmode on. If 'string' is equal to "off", "0", or "false", turns godmode off. If 'string' equals anything else, toggles godmode. Godmode prevents the player from dying, prevents SCP-106 from taking them to the Pocket Dimension, and protects the player from any gunshot wound fired by guards, Nine-Tailed Fox, or helicopters. Bleed-related damage caused by SCPs, such as SCP-939 or SCP-966, is still possible however, and SCP-049 briefly blurs the player's vision even if his touch can do nothing to them in this state.noclip
fly
StringIf 'string' is equal to "on", "1", or "true", turns noclip on. If 'string' is equal to "off", "0", or "false", turns noclip off. If 'string' equals anything else, toggles noclip. Noclip allows the player to fly through the game without any form of collision.noclipspeedFloatSets the movement speed multiplier of the player during noclip to 'Speed'infinitestamina
infstam
StringIf 'string' is equal to "on", "1", or "true", turns infinitestamina on. If 'string' is equal to "off", "0", or "false", turns infinitestamina off. If 'string' equals anything else, toggles infinitestamina.notargetStringIf 'string' is equal to "on", "1", or "true", turns notarget on. If 'string' is equal to "off", "0", or "false", turns notarget off. If 'string' equals anything else, toggles no target. Disables every NPC's ability to target the player, essentially making them invisible.stopsound
stfu
NoneStops all currently playing sounds.showfpsNoneToggles the FPS counter.healNoneRemoves all injuries and blood loss from the player. Does not have an effect on a SCP-008 based infection.kill
suicide
NoneKills the player, bypassing Godmode. Sets the death message to one of the following:
  • [REDACTED]
  • Subject D-9341 found dead in Sector [REDACTED]. The subject appears to have attained no physical damage, and there is no visible indication as to what killed him. Body was sent for autopsy.
  • EXCP_ACCESS_VIOLATION
  • Subject D-9341 found dead in Sector [REDACTED]. The subject appears to have scribbled the letters "kys" in his own blood beside him. No other signs of physical trauma or struggle can be observed. Body was sent for autopsy.
revive
undead
resurrect
NoneRevives the player. Does not have any effect on injuries, bloodloss or SCP-008 infection. Disables godmode and noclip.infectFloatSets the SCP-008 based infection on the player to 'Infect' (Has valid range of 0 - 91, anything outside of this has a high chance of causing a MAV[1]).injureFloatSets the player's injury level. (Has valid range of 1 - 5.) Higher injury levels induce blood loss and slower movement. Any value higher than 5 will kill the player.sanicNoneToggles the "increased speed followed by death" mode used for certain items, displaying "GOTTA GO FAST" when enabled, and "WHOA SLOW DOWN" when disabled.spawnString IntegerSpawns a new instance of 'string' 0.2 units above the player. Sets the NPC's state to 'integer'.
Main article: NPC Types
spawnitemStringSpawns a new item at the player's coordinates. Values for items are identical to the name they display in the inventory or their "tempname". Some items will require you to type in their template name as some of them can have the same name when viewed in the inventory. For example, if 'string' is equal to "Eyedrops", it will spawn the "Fine" eyedrops. However, to spawn the "Very Fine" variant of eyedrops, the "tempname" is needed, in this case it would be "supereyedrops".
Main article: Item Types
endingStringImmediately brings up the specified ending screen with the appropriate dialogue. If no ending is specified, a default ending screen will appear.
Main article: Ending Types
toggle_warhead_leverNoneToggles the lever in the warhead room, affecting the game's ending.unlockexitsStringUnlocks the site's exits. If 'string' is set to "a" Gate A will unlock, if it is set to "b" Gate B will unlock and inputing anything else will unlock both gates.teleportStringTeleports the player to the room they input.
Main article: Room Types
tpStringTeleports the player to the MTF NPC defined as the "leader".teleFloat Float FloatTeleports the player to specified coordinates(xyz).playmusicStringPlays .ogg/.wav music files from the directory SCP - Containment Breach/SFX/Music/custom/. The file's extension must be specified.

Using this command without specifying a file will cause any currently playing custom music to stop.

weed
scp-420-j
420
NoneSpawns 20 SCP-420-J instances in a circle around the player. These instances have a 50% chance of being a Joint, rather than SCP-420-J.wireframeStringIf 'string' is equal to "on", "1", or "true", turns wireframe on. If 'string' is equal to "off", "0", or "false", turns wireframe off. If 'string' equals anything else, toggles wireframe. Wireframe allows only the edges of models to be rendered.pumpkin
spawnpumpkin
NoneWhat pumpkin?jorgeNoneOutputs the message "JORGE HAS BEEN EXPECTING YOU".spawnradioNoneSpawns a Radio at player's position. This radio has electricity, although there is no battery in radio.spawnnvgNoneSpawns a Night Vision Goggles at player's position.spawnnavNoneSpawns a S-Nav Ultimate at player's position.teleport173NoneTeleports SCP-173 to player's position if SCP-173 is not re-contained.teleport106NoneTeleports SCP-106 to player's position if SCP-106 is not re-contained.spawnparticlesIntegerSpawns a particle at player's position according to ID.giveachievementIntegerGives a achievement to player according to ID.427stateFloatSet holding time of scp427, no parameter will set with max value.setblinkeffectBlinkEffect: Float
BlinkEffectTimer: FloatBlinkEffect will effect the speed of blink, BlinkEffectTimer will decide the duration of BlinkEffect.

vomit

FloatD-9341 starts vomiting. During this character becomes injured, loses blood, increases speed of blinking, stamina consumption rate increases, eyes of D-9341 becomes blurry.
Console (2024)
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