Gladiators. Merge and Fight

Gladiators. Merge and Fight

Gladiators: Merge and Fight is an engaging arcade game that combines character attribute creation and enhancement with combat. In this game, you start with basic materials and improve your gladiator's attributes by upgrading weapon, shield, armor, and helmet materials. Every decision affects your hero's stats. After preparing your gladiator, press the "Start" button to begin the second part of the game: arena battles.

Your Guide to Gladiators. Merge and Fight

In the first part of the game, click on a material and drag it to another cell, a character slot, or another material. By pressing the "Craft" button, you can craft a level one material. After your hero is equipped and ready for battle, press the "Battle" button.
In the second part of the game, two new buttons become available: "Block" with a shield icon and "Attack" with a sword icon.

What gender audience does this game target?

The game is designed for a specific gender identity: Male.

Is the game developed with a popular game engine like Unity or Unreal Engine?

WebGL was used to create this game.

What labels are associated with this game?

The tags used to identify this game are arcade, fighting.

Which type of game is this based on its main gameplay?

The genre of this game is Battle.

Are there any aspects of the game that could be considered cruel?

Yes, violent or cruel content is part of Gladiators. Merge and Fight.

Does the game cater to a children's audience?

No, Gladiators. Merge and Fight is not safe for young players.

Who worked on the game’s development and programming?

The team that worked on the game's design and coding is GamePush.

Is this game playable on mobile devices?

Gladiators. Merge and Fight can be played on mobile browsers.

Are there any blood-related visuals in the game?

No, there is no depiction of blood in Gladiators. Merge and Fight’s gameplay.

Which age groups is the game designed for?

This game is most suitable for players in the Kids, Teens age category.
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